When It Comes to Conflict, PvP Beats PvE

In multiplayer online roleplaying games, designers and players often make a distinction between two modes of interaction:

  • Player vs. Environment, or PvE. In this mode, a player must overcome challenges posed by the environment in order to progress. This can mean “static” obstacles such as terrain, weather, hunger and thirst, etc., but is more often used to describe encounters with computer-controlled entities, such as monsters and NPCs (non-player characters). Players choose to team up with each other or go alone, and get enjoyment by exploring the world, collecting items, defeating particularly difficult monsters, etc.
  • Player vs. Player, or PvP. Players in this mode (usually) face the same challenges present in PvE mode, but with the additional caveat that other players in the game may be hostile, and they must be prepared to defend themselves from attack (or perhaps to initiate attacks, if the mood strikes them). Even if there are few or no secondary rewards to be gained from such an attack, some players will invariably choose this mode of play and spend lots of time and effort on the “meta game” of figuring out the best way of ambushing others, leveling up their fighting techniques, etc.

It so happens that in fiction writing, we can make a similar distinction between two types of conflict, sometimes called “man vs nature” and “man vs man.” It should be easy to guess what these terms mean: in man vs man, two or more characters are in conflict with each other. Each of them have their own goals or values, and when brought into contact with one another they will clash until their issues are somehow resolved (note: the “clash” here is usually figurative; wars of words or wills are often more interesting than physical battles). In man vs nature, a character (or group of characters) struggle against something in their environment: pits full of spikes, the vacuum of space, man-eating sharks—pretty much anything without a brain.

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Book Review – The Haunted Horn by Edward Willett

Title: The Haunted Horn
Author: Edward Willett (Blog, Facebook)
Length: Approximately 40,000 words
Purchase Link: Amazon

The Haunted Horn is an entertaining, sharp ghost story with a setting and characters that many kids will easily relate to. Although the target audience is a bit young for my tastes, I would recommend it to any middle school reader who enjoys modern adventure with a bit of spookiness mixed in.

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Book Review – The Farseer Trilogy by Robin Hobb

Note: the following is a special guest review courtesy of my lovely wife, Margaret. Margaret is an extremely fast and voracious reader who devours books in a weekend that would take me months to finish. After she polished off the highly-regarded Farseer Trilogy, I politely requested (and begged and pleaded) for her to write up her thoughts for my blog. So, please enjoy.

Titles: Assassin’s Apprentice, Royal Assassin, Assassin’s Quest
Author: Robin Hobb (Blog, Twitter)
Length: very
Purchase Links: 1 2 3

The Farseer Trilogy by Robin Hobb is an enjoyable trip into a fantasy realm which will likely keep you slogging along dutifully for all of its 1900 or so pages. While the pacing of the story is sometimes questionably slow, it is impactful and may have you continuing to think about the characters even after the series has ended.

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Book Review – Machines of Eden by Shad Callister

Title: Machines of Eden
Author: Shad Callister (Blog)
Length: Approximately 70,000 words
Purchase Link: Amazon

Machines of Eden is a fast paced, futuristic thriller with solid prose and an intriguing premise. Fans of military science fiction featuring a lone commando fighting against impossible odds will find plenty to like here.

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